Qualification Overview
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Qualification Title | Bachelor of Creative Technologies (Game Art) | |
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Qualification Type | Bachelor Degree | |
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Level | 7 | |
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Credits | 420 | |
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Subject Area |
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Strategic Purpose Statement |
The aim of the qualification is to provide graduates with the following capabilities: A coherent and systematic introduction to a body of knowledge in the domain of Creative Technologies using Art and Design and Game Art to acquire knowledge, skills and attitudes; Abilities to accept personal responsibility, take initiative, and exhibit flexibility; Independent critical and creative thinking skills; Knowledge, skills and attitudes to undertake Post-Graduate study; Commercial acumen and understanding of business realities; and Professional creative and technical aptitude required to be employed as a Creative Technologies professional with particular interest in Game Art.
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Graduate profile |
On Successful completion of the qualification, graduate will be able to:
Show mastery of visual art and design knowledge, skills, and the professional issues necessary to begin practice in creative technologies Compile, explain, synthesise, and critique information from a rang of current and relevant industry and academic sources Design appropriate solutions using production approaches that integrate ethical, social, legal and economic concerns Formulate, test, and modify creative technologies problem solving methods using standard and non-standard techniques and applicable theories, ideas , principles concepts and investigatory research methods Generate, design, produce, justify and defend decisions made during the execution of productions and projects Investigate, critique, and judge the worth of emerging technologies and processes that influence creative technologies and game development practices Learn new models, techniques and technologies as they emerge and appreciate the necessity of such continuing professional development. Plan, prepare, manage, organise, compose and revise productions using an effective project management strategy while demonstrating effective communication, collaboration and negotiation skills and Reconcile conflicting project objectives, finding acceptable compromises within limitations of cost, time, knowledge, existing systems and organisations. |
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Education pathways |
Graduates of this programme may apply for postgraduate studies in this or a related discipline.
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Entry Requirements |
A minimum of 42 NCEA credits at Level 3 with at least 2 subjects scoring a minimum of 14 credits over a maximum of 4 subjects. A minimum of 12 NCEA credits must also be achieved at Level 2 English and 14 NCEA credits at Level 1 mathematics. Candidates should also have a minimum of 24 credits at level 3 NCEA Art, Design or technology subjects, or
Equivalent qualification of above for an example Cambridge International Examinations, or Have successfully completed a Media Design School Qualification, Level 5 or higher or Have successfully completed a qualification from another discipline, Level 4 or higher or Discretionary entrance, where the applicant has significant art and design skills and experience. |
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Education Organisation | Media Design School Limited | |
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Developed By | Media Design School Limited | |
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Quality Assured By | New Zealand Qualifications Authority | |
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Number | 1850 | |
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Status | Current | |
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Created | 2012-06-05 14:11:19.0 | |
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Next Review | 2027-12-31 00:00:00.0 | |
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Content |
Creative technologies
Effective visual communication Programming for creativity Theories and philosophies of technology Animation and moving image production Interpretation and deconstruction of contemporary art Cinematic productions Entrepreneurship and innovation management Programming and software engineering |
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